Saerime


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Saerime is a world and the setting of Chaos Theory. Saerime is not the only world that has existed on its planet thanks to the endless cycle of death and rebirth caused by Oshjin. Throughout the course of Chaos Theory, Saerime underwent subtle changes in its land.

= Regions = Ufral and Nephrix

These two countries have fought many wars over the land of the continent they reside on. Fighting between the two has currently ceased thanks to a truce, but both sides are looking for an opportunity to resume the current war.

Aevum

The farther north you go in this land, the colder it becomes. On the coasts of the continent lie many port towns which serve as hubs for travel and trade. Strangely, the cold of the land has seemed to slowly seep farther down the continent.

Ashaya

Composed of many islands, Ashaya is very traditional and has a unique culture. Many temples, old and new, dot the landscape. The people of the nation are welcoming to traders and adventures alike so long as they do not disrespect their ways. One of the larger islands of the archipelago has slowly begun to drift further away from the rest over the course of the last few hundred years.

Ethea

Ethea is known for its vast mountain ranges with cities often nested between them. This includes the world’s tallest mountain, Zenia Peak. The frequently traveled roads have been carved out to make moving through the mountains much easier and safer. People tell legends of spirits or even gods that may have resided on the peaks. Rock falls and other similar events have happened more often over many years.

Tyrias

Most of Tyrias is covered by the Igneo Desert. As such, the people of the land are adapted to living in the barren wasteland. The distance between towns is large, so it’s best to be as prepared as possible before traveling. Skeletons of large, long dead creatures can be found out in the desert, of which the origins are unknown, as well as the occasional oasis, though many have disappeared over time.

Seclain

Towns are few and far between in this land filled to the brim with forests. Hidden in the trees could be many unknown dangers, so one should always be prepared when venturing out away from a town. Oddly, storms seem to be more frequent in these woods and people often claim to see strange things in the forest, though this wasn’t always the case.

The Isle Adrift

The large, drifting isle of Ashaya. No one knows why the island is moving. People have theorized about the reason for its movement, but are unable to come up with a definite conclusion. Some say it’s caused by the planet, others think it is the work of magic. Most inhabitants have left the island due to the movement, as it causes frequent earthquakes.

= Specific Places =
 * The Forgotten Temple
 * Rift Zones
 * The Perpetual Fortress
 * The Chamber of the Beast
 * The Desolate Volcano
 * Shadowstrike Quarry
 * The Tower of the Ancients

= Major Events =

= Other Information = Chaos 

For the past few hundreds of years, Saerime has experienced a variety of stange occurences, including: Nephrix and Ufral's aggression, Aevum's deeper freeze, Ethea's unstable mountains, Tyrias's drought, Seclain's shadowy storms, and of course, the Isle Adrift's movement. Though not originally thought to be connected, they were later proven to be effect of Oshjin's power slowly leaking back into the world from his seal.

= Story =

= Trivia =
 * The map of Saerime was the first thing to be made for Chaos Theory, having been made before the campaign itself even existed.


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