Sinful Wails


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Pathfinder: Sinful Wails is a Pathfinder mini-campaign written and hosted by Videohouse. The campaign's first session ran on March 18th, 2022, and is currently still ongoing.

= Story = Three adventurers from all over the world set out on an adventure after a mysterious organization announces a treasure hunt, promising a lifechanging amount of GP. While someone normal might dismiss it as nothing more than a hoax or a trap, some people find the prize too enticing to pass it up. Along the way, our adventurers meet up with new friends and expand their party. And as they follow the trail lead by 1103, the mysterious organization, they discover ancient ruins and mysterious artifacts, and stumble upon the long forgotten secrets of Tenvidir's Past.

Sinful Wails opens up with the party meeting in a forest at a set of coordinates posted by 1103. The party comprises of Ardorio Flamerider, Scarlett Carmesi and Marceline Emyr. While initially they're very stand-off-ish, they decide to ultimately work together to solve the puzzle posted in front of them. Soon after, another group of three show up, St. Javier, Auv'rok and greg. . The head of the group, St. Javier, begins to heckle the party, leading to a fight. After being incapacitated, Auv'rok chats with the party before departing, carrying the unconscious St. Javier with him.

The party then head to the nearest town, Ve'alem, where they discover recent controversy involving a church lead by Jesustus von Christopher. They inquire more about the situation through Lord Saschus.

While waiting for the next 1103 clue, they decide to do an oddjob involving the slaying a dangerous bear, Hank the Tank. Facing the bear head on in combat, they discover the bear's strange telekinetic abilities. Ultimately, they overpower it and kill it, skinning it and selling the pelt. Night falls, and they attend *The Church of Jesustus*'s response to the allegations of violently silencing critics of the church. Some unintentional friction occurs between Ardorio and Josef Bale, the seeming close friend of Jesustus, but nothing more happens. After, the party receive a notification: A new 1103 message, containing coordinates.

The coordinates lead to a hidden, anomalous spot in a forest. Entering the anomalous spot, the party is transported to the old lair of the long deceased Vosgohn, the Arcane Knight, protected by his undying, vigilant spirit. With great effort, the party overcome this obstacle and find a blue crystal eminating a great amount of power. However before they can safely secure it, they're interrupted by a masked stranger who fights the party briefly before stealing the crystal and disappearing.

On their way back to town, Marcelline gets a call from her family, and due to circumstances, has to leave the party. Regardless, they continue their travels and reach the town in about a day's worth of travel. They rest in an inn, expecting a peaceful rest, but are confronted with a horrific, shared nightmare: They wake in a metal room which's darkness they cannot see through. Through fumbling around, they open a door leading outside, revealing they're on a large boat. Fog and red rain pours down hard, making visibility difficult. They wander around, and leaning over the edge, they find that the ocean is purely red. Corpses float along the top, with the party recognizing their own bodies within the violent thrashing waves. Amidst all the death, a lone survivor struggles in the vast bloodsea, but alas, they soon succumb. Some bubbles surface where they sank. The party walk to the other end of the boat, where they find a silhouette warning them of impending doom before the party wakes from their nightmare. = Characters =

= Trivia =
 * Sinful Wails started out as a smaller campaign, only comprising of 2 chapters. The setting was also different, taking place in an abandoned underground city.


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